In this task we have to write about a video game where its mechanics compliment its story.
Fallout 4 a video game that I am currently playing, the story revolves
around a character that you can create yourself that is placed into a vault
with your partner and child the game is set in a futuristic 1950’s style. You
are placed into a cryogenic chamber as well as your family, years past and some
unknown characters come into the vault and kill your partner and take your
child. You awake later thinking it has only been 10 years since these
events. When you finally leave the vault
you are surrounded in a post apocalypse world and you go on the search of your
stolen son. Along the way you make friends that can become companions in which
can also become a romantic relationship. Across the waste land you encounter enemies
such as deathclaws and ghouls. You will have to destroy these enemies to level
up your character, in doing so it will become easier to progress in the game.
The characters that you encounter are in need of help if you help them your
relationships will increase and will lead to personal dialog in game and later
a one off mission surrounding that companion. The more characters that you meet
you will find out that they categorised in their own fractions, for Example you
have the minutemen and one other is the brotherhood of steel with others in
game to. Some fractions don’t agree in
others beliefs and if you choose to join a certain one the other fraction and its
members may up hating you, you need to choose wisely as this can change the story’s
ending outcome. This type of mechanic works well in this story as it gives you
as the player the sense of being more connected to your character and their world.
The opportunities you decide to make either good or bad deeds shows within its
characters. For example I completed a mission were I had to find a synth and
bring them back to the fraction called the institute, When I had finished the mission
and went back to the institute the surrounding characters in the area
remembered this mission and commented on it while my character walked by them. This
gives the player a more memorable playing experience and works well in games
like Fallout 4 as it gives you as the player more of an incentive to play and
relive the story again choosing different dialog between these characters which
will next time play out a altered story ending giving you a new gaming experience each time.
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